+ Common Core Concepts +
Thursday, May 22
+ inload: Legio Maximal background and the Warlord Titan 'Consequens Indevitatus' +
Wednesday, May 21
+ inload: Legions Imperialis Corsair Gambit painting +
+ Drake Hunters – 5th Company Salamanders +
'The 5th has a reputation of destroying large enemy constructs and alien horrors. Its members specialize in slaying the salamander drakes of Nocturne. As a Reserve Company, they rarely fight together but instead are used to reinforce other companies during campaigns. In battle, they favor acting as mobile weapons platforms instead of static defense and use a large amount of Dreadnoughts. They also make extensive use of attack craft and heavy gunships.'
– Codex supplement: Salamanders
***
One of the great appeals of Epic-scale gaming is that you can easily make armies that feel like armies, throwing whole companies into the conflict. If you're into the pseudo-historical side, there's a lot of fun and creativity possible in designing colours or markings or campaign banners that fit well into the established material.
Codex: Armageddon [refcapture={ABOVE}] has a few variants and ideas in yellow, while this artwork shows a yellowy-orange pauldron for the 5th. In the post-Primaris landscape, the 5th Company is a definite orange, rather than yellow with orange shadows, but that's part of the fun of painting your own models – you get to choose.
As you can see, I've painted these marines to have yellow pauldrons with black Legion/Chapter icons. Having different markings on these figures to the rest of the army (which are green with black as a secondary and white details) is very useful from a practical point of view – it's easier for everyone involved to distinguish formations from one another, and is also more interesting for me to paint, keeping me engaged.
+ Roll call +
+ What's next? +
- 6 Land Raiders
- 6 (well, 7, as there's an extra) Land Speeders
- 4 Rhinos
- 2 Kratos (Kratoi?)
- 3 Predators
- 2 Contemptor Dreadnoughts
But is it an event if it's not a caffeine-fuelled-late-night-painting-the-day-before-deployment event?
Tuesday, May 20
+ inload: Ultramarines on Armageddon +
+ We March for Macragge +
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+ Still firmly WIP! + |
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+ You can read the technique I used for my older Ultramarines (pictured) in this inload [+noosphericinloadlink embedded+]. + |
+ Pseudo-historical nerdery +
† Death and date* Promoted to the role and date? Best guess.
+ The First Tyrannic War 745.M41–746.M41 +
- Chapter Master – Marneus Calgar
- 1st Captain – Saul Invictus †746
- 2nd Captain – Severus Agemman
- 3rd Captain – Jehnnus Ardias †745
- 4th Captain – Idaeus
- 5th Captain – Cato Sicarius
- 6th Captain – Maximus Epathus
- 7th Captain – Gerad Ixion?
- 8th Captain – Captain Hellios?
- 9th Captain – Captain Sinon?
- 10th Captain – Captain Antilochus?
+ The Second War for Armageddon 941.M41–943.M41 +
- Chapter Master – Marneus Calgar *
- 1st Captain – Severus Agemman *from 2nd 746.M41)
- 2nd Captain – Cato Sicarius *from 5th ~848.M41)
- 3rd Captain – Mikael Fabian
- 4th Captain – Idaeus †7~997/999
- 5th Captain – Caito Galenus *unknown
- 6th Captain – Maximus Epathus
- 7th Captain – Gerad Ixion
- 8th Captain – Captain Hellios
- 9th Captain – Captain Sinon
- 10th Captain – Captain Antilochus
+ Post-Plague Wars M42 onwards +
- Primarch Roboute Guilliman*
- Chapter Master – Marneus Calgar
- 1st Captain – Severus Agemman
- 2nd Captain –Sevastus Acheran *from within ~999.M41
- 3rd Captain – Mikael Fabian †?012.M42 (MIA)
- 4th Captain – Uriel Ventris *from within ~997/999.M41
- 5th Captain – Phelian *~012.M42
- 6th Captain – Ferren Areios
- 7th Captain – Gerad Ixion
- 8th Captain – Captain Hellios
- 9th Captain – Captain Sinon
- 10th Captain – Captain Antilochus
+ The Model +
Wednesday, May 7
+ inload: Salamanders reinforcements for The Corsair Gambit III +
+ Combat Strategy +
+ Salamanders reinforcements for The Corsair Gambit III +
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+ Into the Fires of Battle! + |
+ Plans and preparation +
+ Salamanders +
- 8 stands of Tactical Marines
- 2 stands of Plasma Support Marines
- 2 stands of Missile Support Marines
- 2 Command stands.
- 6 Land Raiders
- 3 Predators
- 2 Kratos
- 5 Land Speeders
- ... and 4 Rhinos, which don't currently have a place in the list, but are on standby to fill in space.
+ A minor rant on list-building +
+ Painting +
+ What else is new? +
Monday, April 28
+ inload: Bloodsong quick Q&A and notes +
+ New frontiers +
+ Titanicus wargaming with xenos +
+ The plan, early feedback and FAQs +
+ Playtesting +
- ‘Did they feel like Eldar/Orks?’
- ‘Were they fun to play with?’
- ‘Were they fun to play against?’
+ Early feedback and FAQs +
I read it as all sizes of Gargant need to have a belly gun and two arm guns but the Mega-Gargant's towers and kustom job are optional, is that correct?
Gargants can use weapon cards from their size or smaller, so a Great or Mega Gargant could use either the Great Gargant sized Gut Buster or the Gargant sized (half the points for the same weapon but less armoured), correct?
Typo here! Great Gargant version should be S10 and Blast (5in); hence the heftier price. This is flagged on the PDF for change.
If you have 2 dice of krew in the weirdboy tower, is the strength determined by adding the 2 values together?
Are there any plans on the works for Stompas?
What's the reasoning behind Gargants being on round bases?
Can Revenants use their jump jets jump over titans?
No; cinematic as the visual is, I think that causes mechanical and gameplay problems. Feel free to playtest, but my instinct is that Revenants are already had enough to draw a bead on!
Imageine a Warhound squadron attacks a Revenant. The first shot from the first weapon hits the shield vanes, so the attacking Warhound finishes the rest of its attacks with no holofield active. When the second Warhound attacks, are the holofields active, or do they stay down until all squadron attacks are completed?
I’d suggest the shields are back in place for the second and subsequent Warhounds, as it’s a different unit. The mechanic is intended to encourage focussed fire from individual Titans, and since the holofields are the only defence the Revenant has, it seems harsh to allow an entire squadron to benefit (particularly once various Legio/Maniple bonuses are factored in).
Some of the critical damage effects have names that are not defined in the booklet. Do we assume they are analogous to what's in the main rulebook? e.g. Spiritmesh disturbed does not have a reference in the rulebook I can see; Steersman wounded, and Soulstone compromised are not defined in the rulebook, but I think its a safe assumption that they are analogous to MIU feedback, etc?
+ How big's a [+INSERT TITAN HERE+]? +
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+ This looks 'right' to me, weaned as I was on the original Adeptus Titanicus – but there's a decent argument that the modern Phantom, for example, should be nearer Reaver in size. + |
- Gargant between 9–12cm (3½–5in)
- Great Gargant between 12.5 and 15cm (5–6in)
- Phantom Spectre 15cm (6in) and larger
- Phantom Shade 12.5cm (5in) and smaller
- Revenant 9–10cm (3½–4in)
Wednesday, April 23
+ inload: Bloodsong goes public +
+ Bloodsong complete +
+ Free Adeptus Titanicus expansion with rules for Eldar Titans and Ork Gargants +
+ No time to waste? Just need the Google Drive link? +
+ Manifold access, my Princeps: [+noosphericexloadlink embedded+] +
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+ Command new forces; engage new enemies! + |
+++
+ Changes and updates +
... and now that everyone who just wants the free Bloodsong expansion has blithely closed this noospheric node, those that remain suckling on the datafeed can enjoy the inner secrets of the project.
Way back in 2018, shortly after the release of the new Adeptus Titanicus, I (rather fatefully) wrote:
I'll preface this by saying that these rules are only intended to tide players over until we get some official rules.
Well, seven years have passed, and not so much as a squeak from Games Workshop on any official rules for Eldar and Orks, so since 2023 I've been tinkering away on creating a full print-ready expansion for the game so xenos enthusiasts and those looking for a new Open Play challenge can get involved.
The result is Bloodsong, which has gone through nine 'alpha' iterations, being playtested and tweaked in a small pool in various back rooms and on the + Death of a Rubricist + Facebook group (thanks for all feedback thus far!). It's now complete to the point that it's ready for more broad distribution, with everything from custom Command Terminals and Weapon Cards to instructions for how to print the 50pp booklet to the right size. Perhaps most importantly, it explains how to use the supplement with the official rules to create all-Eldar or all-Ork forces.
For anyone who's already been using the supplement, this new public version includes the following improvements:
- Practical additions: 8 Maniple equivalents – 4 each for Eldar and Orks.
- Extensive improvement and refinement of the Ork section, polishing it to match the Eldar. Clarification of suggested base sizes and conversion ideas for Gargants.
- Mega Gargant rules clarifications.
- Useability improvements: a table of contents, 'How to use this book' and development notes throughout.
- Single page formatting (view it on Acrobat in two-page view with cover page)
- Terminology tweaks – the Wraithtension table had started to annoy me, so it's now the Wraith Matrix table, which feels a bit more 'Eldar' to me.
+ What's next? +
+ Tell me more! +
Friday, April 11
+ inload: 8th Squad, 2nd Company +
+ Squad Greon; 8th of the 2nd Company +

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+ V'reth Tardisdemi + |
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+ Cassax Fo'ken + |
Bastards. That was what they always were. Fo'ken had fought seven different species of Xeno bastard, and been involved in wars on seventeen different campaigns involving human bastards. Oh, they varied – different weapons or tactics or heights, novel spines or scales or ululations – but all that mattered, to Cassax Fo'ken, was that they were bastards that he had to kill.
The orks were no different. Not for him the Salamanders' ritual term – the gurm kenndh, or 'Old Enemy'. No, to him, the greenskins were simply bastards. Small bastards, big bastards, bastards with big guns... It mattered little to him.
In truth, he was an outlier. The first to be assigned to Greon's squad, Fo'ken was as dependable as any of his brethren – though few sought him out for comradeship.
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+ Typhak Numatone + |
+ On Armour +
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+ Yaptan Greon + |
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+ Adrak Ush'en + |
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+ Illor Hak'phast + |
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+ Mulbaku Numek + |